3. Microsoft Exams the Inner Mechanics

How to become a Microsoft Certified Professional
3.3. Practice Exams 101 – Part 2
By Val BakhIn this section, we discuss the main characteristics that differentiate good practice-exam products and bad ones. We also discuss how to recognize braindumps. This blog post will continue the discussion.
3.3.5. Terminology
This is where the discussion becomes more specific. We should also establish the appropriate terminology to ensure that all words mean the exact same thing for everyone.
A real exam, also known as an exam, is a test that is provided by a vendor such as Microsoft with the purpose of evaluating your knowledge in one specific field.
A candidate or examinee is someone who takes an exam or prepares for it.
A test engine is a program that creates or emulates exams. A test engine asks you questions and then accepts your answers. Then, it calculates your score based upon the answers.
A practice-exam software is a product that simulates a real exam. The application consists of a test engine, a set questions, answers, and explanations. A legitimate practice-exam product is designed to help you prepare for a particular exam.
A user is someone who uses or is thinking about using a practice-exam products.
An item is a unit for testing. An item is a unit of testing. In real exams, it consists of a scenario and a question or task. An item in practice-exam products usually includes an answer, explanation, and references.
A scenario is a part of an item. A scenario is a description of a fictional environment in which you can imagine yourself operating. A scenario provides technical details and outlines a problem or task that you must solve.
A question is an interrogative sentence that follows the scenario. A question is a question that asks you which course of action to take. It can also be used to formulate the considerations on which you should choose one or more options you believe to be correct. A question might ask you to determine the best solution for the problem in the situation.
Interactive items, sometimes called simulations, can contain a task instead of a question. A task is usually composed of one or more declarative sentences. These sentences tell you what you need to do and explain the actions you should take. A task might instruct you to drag options to targets or click the appropriate choices.
A choice is a part of an item. A set of verbal options appears after the question in regular items. Each choice represents one answer (correct or wrong). Interactive items have different choice formats. A choice could be either an object you are supposed drag to a target, or it could be a target you are supposed click.
An answer can be the text that indicates the correct choice, or it could be a graphic that shows the end result of a properly completed interactive item. The answer is not displayed when an item is first presented in a practice exam product. To see the answer, you will usually need to click a button in the test engine.
An explanation is the text that explains why the correct choices are correct.
References are technical documentation or other technical information sources that may corroborate or provide additional information about the scenario or the issues discussed in it.
It is common to refer items as questions. In general discussions about actual exams or practice-exam products, it is acceptable to refer to items as questions. The terms should not be interchangeable in discussions about specific exams, products, or design principles.
3.3.6. 3.3.6.
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